Developed by a company called Blue Sky Productions and published by Origin in 1992, Ultima Underworld took the first person dungeon crawler and turned on its head by featuring fully 3D caverns and completely real-time action. It wasn’t until over a decade later that the formula truly evolved. The action was turn-based, the movement limited to a single square at a time. Its successors, including Wizardry, The Bard’s Tale, and Garriott’s own Ultima series, continued in this venue, despite being somewhat limited by technology. System Shock is a First Person Shooter but it isn't your traditional run and gun game.First person dungeon crawling has been a staple of the computer role playing game ever since Richard Garriott’s Akalabeth. Shaking from adrenalin and information overload, you scarcely have time to think before SHODAN unleashes yet another terror. Multi-function displays pump information to the screen, describing artifacts, warning of biohazards and radiation, analyzing targeted foes, and decrypting cyberspace messages. Creeping past armies of cyborgs and robots, you find hardware that grafts to your powersuit and neural apparatus, including infrared cyber-eyes, jump-jet boots and an arsenal of weapons. With your neural implant, you can "jack" into cyberspace (SHODAN's realm) to steal clues to the mystery. The crew has been mutated beyond recognition to serve SHODAN, a ruthless computer that controls station operations. An indentured hacker, you awake from a healing coma on board the space station Citadel only to find yourself in the twisted aftermath of a mutiny. In System Shock, biological engineering and automation merge in a raging storm completely out of human control.
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